![]() ![]() Because of the gambling nature of Diablo Immortal, the Netherlands and Belgium banned the game in those countries. Some streamers have reported witnessing players spend more on the pay-for-loot feature in a day than it costs for a gaming PC. Other notable problematic elements of the game include a $25 charge for a chance to upgrade any loot won at the end of a 4-minute rift gameplay. ![]() In order to fully level base gear, it would cost them anywhere from $60,000-$110,000. ![]() The anger came not only from its pay-to-win setup but the fact that it is enormously expensive for those that do pay. All of the best gear can only be claimed through purchase or sheer luck - estimates put the total time to match a paying player's gear at taking upwards of decades to achieve. As designed, the game makes it impossible for non-paying players to compete against those that pay, despite touting itself as a "free-to-play" title. RELATED: Activision Blizzard Delays Diablo IV, Overwatch 2ĭiablo Immortal quickly met with a strong hostile reception from fans and critics after its release on June 2, with most fixating on its emphasis on microtransactions. ![]()
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